Monday, December 22, 2008

WAT

I graduated? asdnflaksdjhf;am

Four and a half years after entering into the mind-expanding, life-altering, sleep-depriving institution that is college, I am done. I'm not quite sure what to do with myself, really.

Tuesday, November 4, 2008

Nov 4 2008

Vote. Please.

Friday, September 12, 2008

Final Chapter

Well, here it is, my final semester at UW-Stout. I'm only taking 13 credits (four classes) but that consists of three studios (one of which is Senior Project) and an art history class. It will not be a light semester, to be sure, but hopefully it will keep my motivation up. I am extremely excited for my Senior Project, I have been for four years. Graduating in december, someone give me a job please.

I finally have achieved access to the internet from my apartment, so maybe I will update more.

This weekend Ashley and I are doing the Minneapolis Bike Tour and I'm excited for that as well, even though they shortened it (BY GETTING RID OF A HILL asdfkjhaklsdjfh) by four or so miles this year. This tour is fun, and easy. It's nice to have all of the parkways in the city open to us without any motor traffic to get in the way.

Must leave now, homeward bound.

Wednesday, July 2, 2008

Terror, Destruction, and Hatred

I will try and complete this short post without breaking down into a sad state of giggling super nerd, but Diablo III is upon us.
Yes, that's right. Eight years after Diablo II was released, the Lords of Terror, Destruction, and Hatred have returned.

I can hardly contain my excitement, which has been growing slowly and steadily since watching the first two videos released by Blizzard yesterday. You can watch the videos over at Blizzard or on GameTrailers:
Cinematic in HD
Gameplay in HD

I remember buying DII with my friend Nolan soon after it was released in the summer of 2000. I had to beg my mom to bring ten extra dollars with her when she came to retrieve us from the Mall so we could pay for the game. We sat in front of the screen until the sun came up the next morning slaying creatures that once again threatened Tristram. How glorious. Who knows how it will go this time around. I'd love to purchase the new adventure, but time is not something I have a lot of, at least not much to spend on something like that.

I'll spare you the rest of my feelings, at least for now.


Friday, June 20, 2008

Craft

Well, I thought about it for a while yesterday, and I think I will treat this blog as what the subtitle suggests: writings on whatever I feel like. I imagine that will cover a satisfactory collection of ideas.

I'll start on the topic of design.

Recently I have been reading quite a bit over at Design Observer and it seems they have a recurring theme. There have been several articles in the past month examining the different ways to create *things*. Craft, they seem to be saying, is a special thing. And attention to the process of creating something is in some ways becoming less and less important in the design world. I am not saying the writers are a group of luddites, or that they even hint that computers and efficiency are ruining design. Which is what I thought I was reading when I first noticed this pattern of topics in the articles. What I gathered from reading these articles though, was basically a reaffirmation of my own beliefs about design and process. Balance is a good thing in all aspects of existence, including design. Just because you always set type on your computer and can precisely position every object down to the pixel (or smaller) doesn't mean that's always the best way. Designers used to hand-set type, maybe there is nothing wrong with going back and attempting to do something like that sometimes, even if just for fun. There was a great comic posted a few weeks ago that I thought fit perfectly with this idea. It made me laugh, I enjoyed it on a comedic level, but I also respected it as the critique it was undoubtedly intented to be, some of us are loosing where it all came from.

The comic, from Married to the Sea:

Reading that article on velvet touch lettering really made me think about my style. I want to include more non-digital pieces in my work. My girlfriend's roommate has one of those old electronic Brother typewriters and after seeing it one day, I immediately wanted to have one of my own. Random users, over the course of a few days, had written various sentences on a single sheet of paper in the typewriter. Accompanying these phrases were ink blotches, deleted letters, and even folds in the paper. All of these jumbled elements created a visually interesting and inspiring *thing*. Very similarly, DO did an article on makeready proof sheets, the pieces of paper that, once upon a time, would run through a printing press to get the ink balanced and ready for the run.

The random marks you get from doing things like these, things not on a computer, things that still have the touch of human imperfection, are becoming more and more intriguing to me. And I hope my fellow artists and designers see some merit in these articles, and maybe even this post. Efficiency is not always the key, exploration and mistakes often benefit people and movements in important ways.

-z

Thursday, June 19, 2008

Repeated floggings

Considering implied threats against my well-being, I have once more joined the ranks of the ever inflating blogosphere. I hope to use this as an exercise in improving my own reading, writing, reviewing, and critical thinking skills. I imagine I will further heighten my cynicism as well. 

Before I post much more, I'll have to decide on a direction in which to take this endeavor.

More later.